Swgoh Zeta Challenge Requirements

Zeta materials are a coveted reward in SWGOH. Most challenges reward a successful result of two zeta materials. It takes a total of 20 zeta materials to unlock a zeta level ability. Here are the SWGOH events from which you can collect Zeta materials: The Zeta challenge was easier than Tarkin imo. 6 * Silencer, 5 FTP, 5 Biggs, 5 FOTP, 5 * Geo Soldier, did not reach the 2nd rein. If you build Kru and tfp rest is easy, they can prob 2 man it. For the Zeta Mat Challenge, I used: Biggs (6*), ITF (5*), Tie Silencer (6*), Ghost (5*), Slave-1(5*), FOTF (5*). Getting the 6.5* was the bottleneck and the challenge itself was pretty easy. The ship capability materials challenge is a fleet challenge where Executrix and up to 6 non-capitalistic ships must compete with a fleet with Mace Windu`s capital ship. There are 4 levels with increasing requirements that offer increasing rewards.

This event can be played 2 times and the number of wins will be divided for this event. Recurring player with a new account. You needed 8 non-captive ships and 5 dark sides with 4 stars, I think? What are the current requirements with the new ship update? Players can unlock zeta abilities via the skill progression tab in the SWGOH character menu. Be sure to review your characters to make sure they have a zeta-level ability. There are currently 248 zeta abilities and there are more and more, so there are plenty of options in the different faction days such as First Order, Sith, Jedi, Rebels, etc. If all allies are from the Galactic Republic, General Kenobi will mock for 1 turn, if another ally of the Galactic Republic loses Tarkin protection as capital and at least 3 dark side aisles, if I`m not mistaken, Palpatine has +50% maximum protection, and if he deals a shock, He gets 5% maximum protection until the end of the match. Add every time a Jedi ally attacks offline, collect 20% of their maximum protection and trade 35% more damage. When a Jedi ally uses a basic skill on an enemy with bonus protection, reduce the maximum health of the target opponent by 10% (stacking, does not work against raid bosses).

Jedi allies start battle tenaciously for 1 turn This protection cannot be prevented or dispersed and will be increased to 40% if Padmé is their leader There is a trap, you will probably need ships of much higher rank than what he tells you. While Luke has no call to action, he has +50% critical avoidance and +100% tenacity +25% chance of turn counter reduction, +10% turn counter reduction, enemies instantly recover damage over time for 2 turns if the damage runs out on them over time while Darth Vader lives. Add buff immunity for 2 turns that can`t be copied, scattered, or resist, increase their recharge time by 1, which can`t resist, and stun the target for 1 turn I just did it so I can tell you. All Level 4 challenges require 6 5* ships as well as a 5* capital ship. 5* capital vessels require 5 4* vessels of correct allignation and one capital 4* vessel. Every time an enemy suffers a buff spell or resists, all bounty hunter allies receive 5% health and protection Add 1 platoon mocking Jedi tank allies at the beginning of the encounter and add +150% stubbornness with protection. It may have always been like this, of course, but now it`s worse. Bonuses are doubled, while Revan is in the leading position and not in the allied slot.

Players earn most of their Zeta materials through fleet shop purchases and daily skill gear challenges every Sunday, Wednesday, and Saturday. Collect zeta materials in every way possible. They`re the most effective way to climb the PvP ladder, and they bring tremendous value to game modes like Territory Wars or Galactic Conquest. As some characters and kits become obsolete over time, Star Wars: Galaxy of Heroes introduces higher difficulty levels. Since its release in 2016, SWGOH has evolved from basic ability enhancement materials to the Omega, Zeta and now Omicron levels. Each level adds depth to each character`s abilities. Not all character abilities have Zeta or Omicron levels, so these levels represent a significant investment and performance enhancement for your team. In this guide, we`ll learn where players can unlock Zeta materials and how to use them in SWGOH. SWGOH players see Zeta trends by looking at the SWGOH Zeta report. If you are a new player, this can be a fantastic starting point where you can upgrade your characters.

Here is a list of some of the strongest zeta abilities for early players in no particular order: Add all defeated Jedi allies with 80% health with Crit immunity for 5 turns + 10% critical chance and the first time Han uses his basic attack every turn, he attacks again and deals 50% less damage For my part, I have Tarkin 5* with: Tie Silencer (6*), ITF (5*), FOTF (5*), Slave-1 (4*) and Tie Advanced (4*). At level 77, it was very difficult and it took 50 to 75 attempts. Darth Vader is immune to the reduction of the spin counter and gets 5% health and 2% protection when damage takes place on an opponent over time. Whenever Darth Vader activates the ruthless slaughter, stealthily keep away from all enemies There are plenty of Zetas, so dozens more could warrant a mention above. Zetas are still SWGOH`s main engine, but players can expect Omicron abilities in the later stages of the game. Get foresight for 2 turns, +50% chance of winning turn counter and +10% extra turn counter for the other living Jedi ally Every time an enemy resists an adverse effect, rebel allies receive 5% turn counter Summon a geonosian brother at the beginning of the encounter who mocks for 1 turn Every time Luke resists a harmful effect, he gets 5% protection and if Luke deals a debuff, he gets 10% Turn Meter and the other allies earn half that amount. If Padmé Amidala is an ally, she will take a bonus round after each of Anakin`s bonus rounds If the allied leader is the Galactic Republic, Ahsoka will be called for help if another Galactic Republic ally uses a special ability +50% power and Bastila, and the character in the leader slot gets the foresight for 1 turn at the beginning of the battle.